~$ whoami

Victor Porof

~$ man

Graphics
 Developer

{ WebGL, OpenGL, DirectX, GLSL, HLSL, Cg }

~$ whereis
blvd. Ţuțora, nr. 11, bl. E2, sc. B, et. 3, ap. 15
Iaşi Iaşi 700169 România
contact
email:
phone: +40 743 051171
birth: 25/Jul/1990

Hello

I am a passionate programmer with great experience in graphics development and an interest in human-computer interaction. I enjoy studying and experimenting with new technologies.

Employment

  • September 2011 - present
  • DevTools programmer at Mozilla
  • Contractor, working on Firefox developer tools and integration.
  • April 2011 - September 2011
  • Google Summer of Code student at Mozilla
  • Worked on the Tilt project: a WebGL-based 3D visualization, inspector and debugger of a webpage's DOM.
  • February 2011 - April 2011
  • Freelancer
  • Developed iPhone, Android and WP7 games, entertainment and business apps.
  • April 2010 - February 2011
  • iOS programmer at MobileTouch
  • Full time developer, responsible with OpenGL programming for iPad, iPhone and iPod Touch, team leading and scm.

Projects and experience

  • Tilt
  • Firefox extension focused on creating a 3D visualization of a webpage, drawn using WebGL. Since the DOM is essentially a tree-like representation of a document, this tool layers each node based on the nesting in the tree, creating stacks of elements, each having a corresponding depth and being textured according to the webpage.
    Install Blog Articles
  • » WebGL, GLSL shaders, JavaScript, XUL
  • JavaScript-AES
  • Simple AES cipher implementation in JavaScript, using 128/192/256 bit keys (optinally hashed using a SHA-256 function) and any variable-length input, providing both encription and decryption.
    Demo
  • » JavaScript
  • Sublime-JSHint & HTMLPrettify
  • Build system and python plugins for Sublime Text 2 editor, providing JavaScript Lint syntax + code quality validation and HTML/JS/CSS formatting using the node.js server environment.
  • » JavaScript, Python
  • Pegasus
  • Console-based 3D server daemon rendering Maya skinned or animated models with complex procedural texture effects, also exporting custom animations in .swf or .gif format.
  • » C++, OGRE, OpenGL, DirectX, nVidia Cg shaders
  • ChameleonTouch
  • Advanced cross-platform graphics engine, designed to facilitate rapid game development on mobile platforms like iOS, Android and various Qt supporting devices.
  • » OpenGL ES, GLSL shaders, iOS/Android/Qt SDK, Cocoa, Quartz2D, C/C++, Objective-C, ARM/x86 assembly
  • iBuild
  • Location based sharing for buildings, an iPhone client for a social network service combining Twitter, Foursquare, qr-code checkins, maps and timetable for a faculty or campus.
  • » iOS, Cocoa, Quartz2D, Objective-C
  • Cityquest
  • Puzzle/RPG game, consisting of a procedurally generated city and various MDG problems which the player is required to solve by interacting with other NPC characters.
  • » C#, XNA, Windows Phone 7 development tools
  • AndroidRemote
  • Scalable remote access application for controlling a Windows environment, specifically used for launching and handling applications like PowerPoint, Windows Media Player and others, consisting of a server and a client app.
  • » C#, Java, Android SDK
  • iControlTux
  • Remote access application for launching, closing and/or controlling Linux environments and applications using an iOS device by WiFi access, also collecting data about the users, processes, system usage, services and connections.
  • » iOS, C, Objective-C, Qt, SQL
  • La`mess
  • Cross-platform instant messenger, based on a server and a client application, consisting of a graphical interface and a communication protocol, with relatively rich interaction between users, facilitating account control, status messages, account pictures, file transfer, multi-tabbed conversations.
  • » C/C++, Qt, SQL
  • ClubOvahi
  • iPhone app designed to manage punch or stamp loyalty cards by scanning QR codes and collecting/redeeming points and prizes. The process eliminates traditional paper loyalty cards, generating customer behaviors and preferences statistics.
  • » iOS, Objective-C, C++
  • FaceMatcher
  • iPhone app which analyzes the distinctive facial traits of two different persons, using camera or photo album input, and using a matching algorithm to determine the degree of similarity between the two, offering feedback and percentages.
  • » iOS, Cocoa, Quartz2D, openCV, C, Objective-C
  • OnlineStoreApp
  • iPhone client and customer purchasing app for an online store, featuring customized user login, preferences, maps, offers and buy/sell opportunities etc.
  • » iOS, Cocoa, Quartz2D, Objective-C
  • OpenWeb3D
  • Javascript graphics engine destined to facilitate hardware-accelerated, simple and fast 3D rendering inside a browser, without the use of any third-party plugins, using the HTML5 environment, WebGL and GPU shaders.
  • » WebGL, HTML5, CSS, Canvas, Ajax, OpenGL ES 2.0, GLSL
  • Motherland
  • Terrain editing tool based on quad-trees and dynamic LOD, having the ability of procedurally generating and modifying enormous vast terrain scenery, for distinctive regions of the world, weather conditions and time in history.
  • » C#, XNA, HLSL shaders
  • Gen: The Room
  • Cross-platform 3D graphics engine created entirely in Java, with the purpose of demonstrating the capabilities of the programming language relative to more widely used C/C++ by using advanced and optimized rendering algorithms and shaders.
  • » Java/JNI, jME, OpenGL 3.0, LWJGL, JOGL, GLSL, jBullet
  • Sound to picture/ picture to sound
  • Experimental human-computer interaction project, created in a 24 hour marathon, focusing on creating emotional connections between users, sounds and images, using advanced visualization techniques, fractals, face recognition, converting the sounds into pictures and the pictures into sounds.
  • » OpenCV (computer vision), Minim (sound), Java, OpenGL
  • Virtual Oscillations & Periodic Table of Elements
  • Physics simulator and chemistry educational tools, designed for creating, visualizing and experimenting with a 3D physics environment or chemical interactions between atoms or molecules, along with the obtained substances formulas, structure and stability, with teaching administration capabilities, as an education/evaluation platform for students.
  • » Java, Processing, OpenGL

Education

Professional skills

    • » JavaScript
    • » Objective-C
    • » C/C++/C#
    • » Java
    • » Python
    • » Haskell
    • » Assembler ARM/ x86
  • » prototype-based patterns
  • » functional programming
  • » object-oriented design
  • » proficient in gpu shaders
  • » advanced in 3d algorithms
  • » enjoys iOS, Android, WP7 coding
  • » experienced in Ajax development
  • » knowledgeable in SQL
  • » Semantic Web enthusiast
  • » Loves the Open Web and HTML5
  • » MVC architecture fanatic
  • » Passionate about low-level coding

Certificates and awards

  • Leonardo Project
  • "European IT Marketing Strategies", certificate awarded in Berlin, 2008, passed with 100% (excellent).
  • F11 Competition
  • Web Technologies project-based competition, with a fast development phase, 1st place at nationals 2011.
  • Infoeducație
  • Computer science and software development competition, 1st place at nationals in 2007, 2008, 2009.
  • InfoChim and InfoPhys
  • Interdisciplinary educational projects competition, consecutive 1st place at nationals in 2007, 2008, 2009.
  • Infomatrix
  • International interdisciplinary programming competition, silver medal in 2009.

Recent activities

  • 17 - 23 March, 2012
  • Firefox Devtools Work Week, London
  • Week dedicated to hacking on new Firefox Developer Tools. Worked on creating a remote debugger capable of stepping through Firefox source code, inside Firefox, analyzing stack traces, variables and properties, etc.
  • 29 August - 3 September 2011
  • "Informatics at the Castle" Arad
  • Event dedicated to Open Source technologies and the Linux operating system. Talked about Object Oriented programming and advanced Design Patterns in JavaScript.
  • 3 - 4 June, 2011
  • Mozilla Design Jam & SummerWeb Iaşi
  • An event supported by the Mozilla Labs Concept Series, organized in conjunction to the first edition of the Design Jam, "a two-day venue, during which people team up to discuss, share ideas and solve engaging UX challenges". Talked about Semantic Web, HTML5 standards, human-computer interaction and WebGL.
  • 19 March, 2011
  • Microsoft Academic Tour Iaşi
  • Invited to present the good and bad parts of the XNA framework and developing games for mobile devices, use casing the Windows Phone 7 developer tools.
  • 1 - 6 August, 2010 & 2011
  • Infoeducație Vrancea
  • Jury member at the computer science national contest for the Utility Software and Open marathon section. Also talked about the DOM and visualizing web pages, optimizing JavaScript performance, and an introduction to 3D, shaders and parallel computing.
  • 21 November, 2009
  • NovemberWeb Iaşi
  • Workshop presenting good practices in web development and web apps, connecting the academic and business environment. Talked about the emerging WebGL technologies, using JavaScript and no plugins for immersive 3D content in the browser, and HTML5 as an alternative to the Apple AppStore.